In grad school I had a group of friends who liked to relax on Friday evenings by playing board games and role-playing games Apparently that alone made us geeks, even if most of us hadn’t also been studying computer science and engineering.
The Olde Gange has long since dispersed to the ends of the earth. I never found a new group, and
computer RPGs weren’t anywhere near as much fun – until I found out about
Turbine ‘s “
Massively Multi-player Online RPG” based on Tolkein’s Lord of the Rings novels. The theme alone was enough for me to pre-order the original
Shadows of Angmar in 2007, and I’ve had a lot of fun with it since.
MMORPGs often require you to pay for something to install on your computer (the “client”) then pay a monthly fee to access the actual game (on a “server” Internet site). Last September Turbine went to a new business model: You can now download the client for free and play for free as long as you like – but you’re limited to what’s in the starting regions, and have some potentially annoying restrictions on other things like how much Stuff your character can carry around. To unlock the rest of the game you pay “Turbine Points,” which cost real money. Clearly they hope that enough people will get hooked on the early parts of the game so they’ll pay for the rest. It turns out that you can also earn Turbine Points by completing various in-game “deeds.” Some people look at the prices for new regions (600-1000 points) versus the income (5-10 points for most deeds, with many taking several hours of play) and decide the in-game rewards just aren’t big enough.
So, just how much of the game can you actually play “for free?” Asking that question caused my inner geek to surface: instead of speculating and arguing, model and calculate.
Continue reading “Free to Play”